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Q3RETRO.COM|CTF
ctf.q3retro.com · Capture the Flag · 8 captures or 20 min
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Game Stats
Red won with plenty to spare. Peckerless had the best aim with the shotgun. elgoop was the top flag runner and had the longest run of kills without dying.
Scoreboard
Red Team
8
Blue Team
1
| QEPD 1 4 5 5 4 3 2 4 2,480 damage | 32 | 8 | 10 |
| Peckerless 1 2 1 2 2 4 2 2 2,399 damage | 30 | 8 | 20 |
| toad 1 1 0 damage | 0 | 6 | 20 |
| [Z]Peck.mod 1 1 1 5 2 4 0 damage | 0 | 1 | 1 |
| *TMR*GayTrooper 2 1 5 1,369 damage | 0 | 2 | 12 |
CTF Actions
Blue Team
2 caps
| QEPD | 1 | 3 | 7 | 2 | 5 | 0 |
| Peckerless | 1 | 3 | 2 | 5 | 2 | 0 |
| toad | 0 | 1 | 1 | 3 | 1 | 0 |
| [Z]Peck.mod | 0 | 0 | 1 | 0 | 0 | 0 |
| *TMR*GayTrooper | 0 | 1 | 2 | 1 | 1 | 0 |
Caps = enemy flag brought home Gold = most in the match
Weapon Breakdown
elgoop
23 kills · 32% accuracy · 106 / 334 hits
Railgun
70%
16 kills
Acc 29/50
58%
Machinegun
22%
5 kills
Acc 62/185
34%
Rocket
9%
2 kills
Acc 4/25
16%
Plasma
0%
0 kills
Acc 7/50
14%
Lightning
0%
0 kills
Acc 2/13
15%
Shotgun
0%
0 kills
Acc 2/11
18%
RIP
21 kills · 57% accuracy · 242 / 423 hits
Machinegun
48%
10 kills
Acc 193/330
58%
Railgun
38%
8 kills
Acc 16/29
55%
Gauntlet
10%
2 kills
Acc 6 hits
–
Shotgun
5%
1 kills
Acc 21/22
95%
Plasma
0%
0 kills
Acc 5/29
17%
Rocket
0%
0 kills
Acc 1/13
8%
QEPD
8 kills · 26% accuracy · 52 / 197 hits
Railgun
38%
3 kills
Acc 7/15
47%
Machinegun
25%
2 kills
Acc 26/87
30%
Plasma
25%
2 kills
Acc 8/63
13%
Rocket
13%
1 kills
Acc 10/32
31%
Lightning
0%
0 kills
Acc
–
Gauntlet
0%
0 kills
Acc 1 hits
–
Peckerless
8 kills · 23% accuracy · 190 / 830 hits
Machinegun
63%
5 kills
Acc 154/642
24%
Shotgun
13%
1 kills
Acc 22/88
25%
Lightning
13%
1 kills
Acc 6/39
15%
Railgun
13%
1 kills
Acc 4/10
40%
Rocket
0%
0 kills
Acc 4/38
11%
Plasma
0%
0 kills
Acc 0/7
0%
Grenade
0%
0 kills
Acc 0/6
0%
*TMR*GayTrooper
2 kills · 18% accuracy · 48 / 273 hits
Rocket
50%
1 kills
Acc 7/36
19%
Railgun
50%
1 kills
Acc 2/2
100%
Machinegun
0%
0 kills
Acc 37/202
18%
Shotgun
0%
0 kills
Acc 2/33
6%
Gauntlet
0%
0 kills
Acc
–
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.