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Game Stats

q3wcp16

q3wcp16

ctf · · 8 players

More matches on q3wcp16 →
0 – 3

Blue won without letting Red score. Name. brought home the most flags. [Z]Def.mod kept the home flag safe more than anyone. Most kills came from the railgun.

Scoreboard

Red Team 0
Been Jammin' 3 5 6 1 48 7 1 4 7 8,483 damage 78 52 71
[Z]SauZa.mod 1 5 2 3 79 4 10 28 10,071 damage 71 53 52
*TMR*KUNKU* 1 1 22 2 7 19 8,252 damage 53 38 49
Blue Team 3
[Z]Def.mod 2 4 2 2 5 14,087 damage 144 66 46
Name. 3 2 2 4 1 9 10 17 11,273 damage 91 46 20
SailBum 1 3 1 46 6 34 6,293 damage 38 31 38
Funk 1 4 5 12 88 13 1 5 9 3,574 damage 21 8 33
[Z]*DaMan*.mod 1 5 1 1 16 3 6 0 damage 0 11 9

CTF Actions

Red Team 0 caps
Been Jammin' 0 1 3 4 16 0
[Z]SauZa.mod 0 1 2 2 15 0
*TMR*KUNKU* 0 1 0 1 16 0
Blue Team 3 caps
[Z]Def.mod 0 4 1 3 61 0
Name. 3 0 8 1 9 0
SailBum 0 0 0 0 3 0
Funk 0 1 4 1 1 0
[Z]*DaMan*.mod 0 0 0 0 1 0

Caps = enemy flag brought home Gold = most in the match

Weapon Breakdown

Kill Matrix · head to head

Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.

Been Jammin' 52–69 vs blue
[Z]Def.mod 18–27 Name. 7–20 SailBum 13–14 Funk 10–4 [Z]*DaMan*.mod 4–4
[Z]SauZa.mod 53–48 vs blue
[Z]Def.mod 9–21 Name. 8–12 SailBum 16–10 Funk 17–2 [Z]*DaMan*.mod 3–3
*TMR*KUNKU* 38–45 vs blue
[Z]Def.mod 18–18 Name. 4–14 SailBum 9–7 Funk 5–2 [Z]*DaMan*.mod 2–4

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