10 playing · q3hockey
Q3RETRO.COM|CTF
ctf.q3retro.com · Capture the Flag · 8 captures or 20 min
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Game Stats
No match summary: it needs at least 10 kills, and this match had 3.
Scoreboard
Red Team
0
| USMcz^ReCoN 2 1 1 4 556 damage | 4 | 2 | 0 |
| Twisted Squirrel 0 damage | 0 | 0 | 1 |
Blue Team
0
| cdtm 1 204 damage | 1 | 1 | 1 |
| SaulGoodman 2 1 5 1 100 damage | 0 | 0 | 1 |
CTF Actions
Red Team
0 caps
| USMcz^ReCoN | 0 | 0 | 0 | 0 | 2 | 0 |
| Twisted Squirrel | 0 | 0 | 0 | 0 | 0 | 0 |
Blue Team
0 caps
| cdtm | 0 | 0 | 0 | 0 | 0 | 0 |
| SaulGoodman | 0 | 0 | 0 | 0 | 0 | 0 |
Caps = enemy flag brought home Gold = most in the match
Votes
· called during this match
Weapon Breakdown
USMcz^ReCoN
2 kills · 40% accuracy · 35 / 88 hits
Railgun
100%
2 kills
Acc 3/3
100%
Lightning
0%
0 kills
Acc 32/85
38%
cdtm
1 kills · 48% accuracy · 14 / 29 hits
Lightning
100%
1 kills
Acc 13/28
46%
Railgun
0%
0 kills
Acc 1/1
100%
Twisted Squirrel
0 kills
Lightning
0%
0 kills
Acc
–
SaulGoodman
0 kills · 33% accuracy · 1 / 3 hits
Railgun
0%
0 kills
Acc 1/3
33%
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | cdtm | SaulGoodman | vs Blue |
|---|---|---|---|
| USMcz^ReCoN | 1–0 | 1–0 | 2–0 |
| Twisted Squirrel | 0–1 | · | 0–1 |
| vs Red | 1–1 | 0–1 | 2–1 |
USMcz^ReCoN
2–0 vs blue
cdtm
1–0
SaulGoodman
1–0
Twisted Squirrel
0–1 vs blue
cdtm
0–1