12 playing · q3ufc7
Q3RETRO.COM|CTF
ctf.q3retro.com · Capture the Flag · 8 captures or 20 min
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Game Stats
A clean win for Red: Blue did not score. SaulGoodman was the top flag runner and led the scoreboard. digital had the longest streak of kills.
Scoreboard
Red Team
8
| SaulGoodman 6 3 1 3 12 4 1 8 2,840 damage | 61 | 10 | 3 |
| digital 2 1 1 11 3 2 3 8 3,532 damage | 59 | 18 | 5 |
| *SHINGEN 748 damage | 11 | 5 | 1 |
Blue Team
0
| ^tictac 1 2 5 10 1 2 2 5 1,642 damage | 14 | 6 | 18 |
| Funk 3 18 3 1 1 15 1,006 damage | 9 | 2 | 16 |
| [Z]SauZa.mod 2 4 1 147 damage | 1 | 1 | 2 |
CTF Actions
Red Team
8 caps
| SaulGoodman | 6 | 2 | 7 | 4 | 4 | 0 |
| digital | 2 | 5 | 3 | 2 | 11 | 4 |
| *SHINGEN | 0 | 0 | 0 | 1 | 4 | 1 |
Blue Team
0 caps
| ^tictac | 0 | 0 | 4 | 1 | 2 | 0 |
| Funk | 0 | 0 | 5 | 1 | 1 | 0 |
| [Z]SauZa.mod | 0 | 0 | 0 | 0 | 0 | 0 |
Caps = enemy flag brought home Gold = most in the match
Weapon Breakdown
SaulGoodman
10 kills · 37% accuracy · 34 / 93 hits
Railgun
90%
9 kills
Acc 23/37
62%
Rocket
10%
1 kills
Acc 1/10
10%
Plasma
0%
0 kills
Acc 3/27
11%
Machinegun
0%
0 kills
Acc 7/19
37%
digital
18 kills · 38% accuracy · 243 / 641 hits
Shotgun
72%
13 kills
Acc 208/528
39%
Rocket
22%
4 kills
Acc 14/42
33%
Machinegun
6%
1 kills
Acc 21/71
30%
Railgun
0%
0 kills
Acc
–
^tictac
6 kills · 20% accuracy · 49 / 240 hits
Railgun
50%
3 kills
Acc 7/19
37%
Rocket
33%
2 kills
Acc 9/31
29%
Machinegun
17%
1 kills
Acc 33/158
21%
Plasma
0%
0 kills
Acc 0/32
0%
Shotgun
0%
0 kills
Acc
–
*SHINGEN
5 kills · 23% accuracy · 19 / 82 hits
Railgun
60%
3 kills
Acc 6/8
75%
Machinegun
40%
2 kills
Acc 12/74
16%
Gauntlet
0%
0 kills
Acc 1 hits
–
Funk
2 kills · 11% accuracy · 19 / 179 hits
Rocket
50%
1 kills
Acc 5/22
23%
Railgun
50%
1 kills
Acc 5/17
29%
Plasma
0%
0 kills
Acc 8/72
11%
Machinegun
0%
0 kills
Acc 1/64
2%
Grenade
0%
0 kills
Acc 0/4
0%
Shotgun
0%
0 kills
Acc
–
[Z]SauZa.mod
1 kills · 28% accuracy · 15 / 53 hits
Machinegun
100%
1 kills
Acc 15/50
30%
Rocket
0%
0 kills
Acc 0/2
0%
Railgun
0%
0 kills
Acc 0/1
0%
Shotgun
0%
0 kills
Acc
–
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | ^tictac | Funk | [Z]SauZa.mod | vs Blue |
|---|---|---|---|---|
| SaulGoodman | 4–3 | 6–0 | · | 10–3 |
| digital | 11–2 | 6–2 | 1–1 | 18–5 |
| *SHINGEN | 2–1 | 2–0 | 1–0 | 5–1 |
| vs Red | 6–17 | 2–14 | 1–2 | 33–9 |
SaulGoodman
10–3 vs blue
^tictac
4–3
Funk
6–0
digital
18–5 vs blue
^tictac
11–2
Funk
6–2
[Z]SauZa.mod
1–1
*SHINGEN
5–1 vs blue
^tictac
2–1
Funk
2–0
[Z]SauZa.mod
1–0