2 playing · q3ufc28
Q3RETRO.COM|CTF
ctf.q3retro.com · Capture the Flag · 8 captures or 20 min
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Game Stats
A clear win for Red. Been Jammin' was the top flag runner and dealt more damage than anyone else. The railgun did most of the work.
Scoreboard
Red Team
8
| Been Jammin' 8 3 13 95 4 29 28 5,803 damage | 114 | 22 | 14 |
Blue Team
1
| SiTTiNDuCK 1 17 146 4 12 52 3,416 damage | 52 | 12 | 23 |
CTF Actions
Red Team
8 caps
| Been Jammin' | 8 | 11 | 15 | 13 | 2 | 0 |
Blue Team
1 cap
| SiTTiNDuCK | 1 | 6 | 15 | 6 | 2 | 0 |
Caps = enemy flag brought home Gold = most in the match
Weapon Breakdown
Been Jammin'
22 kills · 28% accuracy · 211 / 759 hits
Railgun
59%
13 kills
Acc 35/53
66%
Lightning
27%
6 kills
Acc 119/513
23%
Machinegun
9%
2 kills
Acc 40/132
30%
Rocket
5%
1 kills
Acc 5/35
14%
Shotgun
0%
0 kills
Acc 11/22
50%
Grenade
0%
0 kills
Acc 0/4
0%
Gauntlet
0%
0 kills
Acc 1 hits
–
SiTTiNDuCK
12 kills · 30% accuracy · 173 / 568 hits
Railgun
58%
7 kills
Acc 19/37
51%
Machinegun
25%
3 kills
Acc 48/117
41%
Lightning
17%
2 kills
Acc 102/383
27%
Shotgun
0%
0 kills
Acc 1/22
5%
Rocket
0%
0 kills
Acc 3/9
33%
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | SiTTiNDuCK | vs Blue |
|---|---|---|
| Been Jammin' | 22–12 | 22–12 |
| vs Red | 12–22 | 22–12 |
Been Jammin'
22–12 vs blue
SiTTiNDuCK
22–12