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Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
Red won by a single round. Mine dealt more damage than anyone else. war-cup thawed the most teammates. The railgun did most of the work.
Scoreboard
Weapon Breakdown
Mine
16 kills · 25% accuracy · 179 / 721 hits
Railgun
63%
10 kills
Acc 25/44
57%
Rocket
13%
2 kills
Acc 14/67
21%
Lightning
6%
1 kills
Acc 94/302
31%
Plasma
6%
1 kills
Acc 19/124
15%
Grenade
6%
1 kills
Acc 3/64
5%
Gauntlet
6%
1 kills
Acc 3 hits
–
Shotgun
0%
0 kills
Acc 13/88
15%
Machinegun
0%
0 kills
Acc 8/32
25%
war-cup
3 kills · 22% accuracy · 39 / 181 hits
Rocket
67%
2 kills
Acc 28/103
27%
Railgun
33%
1 kills
Acc 8/23
35%
Grenade
0%
0 kills
Acc 0/41
0%
Lightning
0%
0 kills
Acc 3/14
21%
Plasma
0%
0 kills
Acc
–
*NoSToS*
3 kills · 32% accuracy · 81 / 253 hits
Lightning
33%
1 kills
Acc 77/198
39%
Rocket
33%
1 kills
Acc 3/23
13%
Railgun
33%
1 kills
Acc 1/1
100%
Plasma
0%
0 kills
Acc 0/22
0%
Machinegun
0%
0 kills
Acc 0/5
0%
Grenade
0%
0 kills
Acc 0/4
0%
SniGGy
4 kills · 35% accuracy · 19 / 54 hits
Railgun
75%
3 kills
Acc 11/22
50%
Rocket
25%
1 kills
Acc 8/32
25%
Machinegun
0%
0 kills
Acc
–
Grenade
0%
0 kills
Acc
–
Plasma
0%
0 kills
Acc
–
Gauntlet
0%
0 kills
Acc
–
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | war-cup | *NoSToS* | SniGGy | vs Blue |
|---|---|---|---|---|
| Mine | 11–2 | 1–3 | 4–3 | 16–8 |
| vs Red | 2–11 | 3–1 | 3–4 | 16–8 |
Mine
16–8 vs blue
war-cup
11–2
*NoSToS*
1–3
SniGGy
4–3