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Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
Red won without letting Blue score. *NoSToS* dealt more damage than anyone else and had the longest streak of kills. Most kills came from the railgun.
Scoreboard
Blue Team
0
| MrPuMMe* 6 1 1,261 damage | 2 | 2 | 8 | 0 |
| war-cup 686 damage | 0 | 0 | 8 | 0 |
Weapon Breakdown
*NoSToS*
11 kills · 52% accuracy · 77 / 147 hits
Railgun
64%
7 kills
Acc 18/31
58%
Rocket
18%
2 kills
Acc 7/23
30%
Lightning
9%
1 kills
Acc 50/72
69%
Shotgun
9%
1 kills
Acc 2/11
18%
Grenade
0%
0 kills
Acc 0/10
0%
hand
5 kills · 20% accuracy · 47 / 237 hits
Lightning
40%
2 kills
Acc 36/191
19%
Railgun
40%
2 kills
Acc 5/7
71%
Rocket
20%
1 kills
Acc 5/18
28%
Grenade
0%
0 kills
Acc 1/21
5%
MrPuMMe*
2 kills · 26% accuracy · 34 / 132 hits
Railgun
100%
2 kills
Acc 11/31
35%
Lightning
0%
0 kills
Acc 23/101
23%
Shotgun
0%
0 kills
Acc
–
Rocket
0%
0 kills
Acc
–
war-cup
0 kills · 25% accuracy · 14 / 57 hits
Rocket
0%
0 kills
Acc 5/21
24%
Lightning
0%
0 kills
Acc 5/18
28%
Railgun
0%
0 kills
Acc 4/14
29%
Grenade
0%
0 kills
Acc 0/4
0%
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.