0 playing · q3dm9
Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
Red won clearly. *NoSToS* dealt the most damage. qcad.Binky was the most accurate with the rocket launcher.
Scoreboard
Red Team
8
| qcad.Binky 1 1 3 8 3 2 1 8 1,372 damage | 5 | 5 | 2 | 0 |
| *[De]*Shock 1 1 2 5 6 1 1 4 11 1,071 damage | 0 | 2 | 6 | 0 |
Blue Team
2
| *NoSToS* 1 2 4 7 2 1 1 2 8 3,099 damage | 5 | 6 | 8 | 0 |
Weapon Breakdown
*NoSToS*
6 kills · 35% accuracy · 143 / 413 hits
Railgun
50%
3 kills
Acc 17/34
50%
Lightning
33%
2 kills
Acc 104/257
40%
Machinegun
17%
1 kills
Acc 7/44
16%
Rocket
0%
0 kills
Acc 15/72
21%
Grenade
0%
0 kills
Acc 0/6
0%
qcad.Binky
5 kills · 19% accuracy · 44 / 227 hits
Rocket
80%
4 kills
Acc 16/43
37%
Railgun
20%
1 kills
Acc 4/5
80%
Lightning
0%
0 kills
Acc 22/114
19%
Shotgun
0%
0 kills
Acc 2/44
5%
Plasma
0%
0 kills
Acc 0/21
0%
*[De]*Shock
2 kills · 15% accuracy · 15 / 103 hits
Railgun
50%
1 kills
Acc 9/28
32%
Rocket
50%
1 kills
Acc 4/21
19%
Lightning
0%
0 kills
Acc 2/51
4%
Plasma
0%
0 kills
Acc 0/3
0%
Machinegun
0%
0 kills
Acc
–
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | *NoSToS* | vs Blue |
|---|---|---|
| qcad.Binky | 5–2 | 5–2 |
| *[De]*Shock | 2–4 | 2–4 |
| vs Red | 6–7 | 7–6 |
qcad.Binky
5–2 vs blue
*NoSToS*
5–2
*[De]*Shock
2–4 vs blue
*NoSToS*
2–4