0 playing · q3dm9
Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
A close win for Red. *NoSToS* dealt the most damage and had the longest run of kills without dying. *[De]*Shock was the sharpest shot with the shotgun.
Scoreboard
Red Team
4
| *[De]*Shock 5 8 31 2 4 3 16 1,134 damage | 8 | 2 | 3 | 3 |
| qcad.Binky 4 1 5 1 3 1 1,407 damage | 4 | 2 | 6 | 1 |
Votes
· called during this match
Weapon Breakdown
*NoSToS*
9 kills · 23% accuracy · 83 / 356 hits
Railgun
44%
4 kills
Acc 20/51
39%
Shotgun
33%
3 kills
Acc 13/88
15%
Rocket
11%
1 kills
Acc 19/101
19%
Lightning
11%
1 kills
Acc 29/83
35%
Grenade
0%
0 kills
Acc 1/23
4%
Plasma
0%
0 kills
Acc 1/10
10%
*[De]*Shock
2 kills · 17% accuracy · 39 / 225 hits
Shotgun
50%
1 kills
Acc 19/55
35%
Railgun
50%
1 kills
Acc 6/24
25%
Lightning
0%
0 kills
Acc 8/74
11%
Rocket
0%
0 kills
Acc 6/46
13%
Grenade
0%
0 kills
Acc 0/26
0%
qcad.Binky
2 kills · 22% accuracy · 33 / 148 hits
Rocket
100%
2 kills
Acc 18/73
25%
Shotgun
0%
0 kills
Acc 10/44
23%
Railgun
0%
0 kills
Acc 2/11
18%
Grenade
0%
0 kills
Acc 0/9
0%
Lightning
0%
0 kills
Acc 3/7
43%
Plasma
0%
0 kills
Acc 0/4
0%
Mine
0 kills · 100% accuracy · 1 / 1 hits
Railgun
0%
0 kills
Acc 1/1
100%
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | *NoSToS* | Mine | vs Blue |
|---|---|---|---|
| *[De]*Shock | 2–3 | · | 2–3 |
| qcad.Binky | 2–6 | · | 2–6 |
| vs Red | 9–4 | 0–0 | 4–9 |
*[De]*Shock
2–3 vs blue
*NoSToS*
2–3
qcad.Binky
2–6 vs blue
*NoSToS*
2–6