0 playing · q3dm9
Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
← BACK
Game Stats
Blue won by a single round. Mine brought the most teammates back into play. *NoSToS* was the sharpest shot with the lightning gun. Most kills came from the railgun.
Scoreboard
Red Team
7
| Mine 4 9 1 2 4,082 damage | 21 | 15 | 11 | 3 |
| qcad.Binky 6 22 4 3 8 2,588 damage | 7 | 5 | 11 | 1 |
Blue Team
8
| *NoSToS* 9 7 2 9 7 4,426 damage | 19 | 15 | 10 | 2 |
| *[De]*Shock 2 16 2 7 4 2,306 damage | 11 | 7 | 10 | 2 |
Weapon Breakdown
Mine
15 kills · 28% accuracy · 189 / 678 hits
Railgun
40%
6 kills
Acc 16/53
30%
Rocket
33%
5 kills
Acc 21/79
27%
Lightning
27%
4 kills
Acc 148/449
33%
Shotgun
0%
0 kills
Acc 2/44
5%
Grenade
0%
0 kills
Acc 1/31
3%
Machinegun
0%
0 kills
Acc 1/22
5%
*NoSToS*
15 kills · 35% accuracy · 252 / 714 hits
Railgun
67%
10 kills
Acc 21/51
41%
Lightning
27%
4 kills
Acc 217/582
37%
Rocket
7%
1 kills
Acc 14/69
20%
Grenade
0%
0 kills
Acc 0/12
0%
Shotgun
0%
0 kills
Acc
–
*[De]*Shock
7 kills · 20% accuracy · 63 / 323 hits
Lightning
43%
3 kills
Acc 37/191
19%
Railgun
43%
3 kills
Acc 13/35
37%
Rocket
14%
1 kills
Acc 10/68
15%
Shotgun
0%
0 kills
Acc 3/22
14%
Grenade
0%
0 kills
Acc 0/7
0%
qcad.Binky
5 kills · 24% accuracy · 56 / 230 hits
Railgun
40%
2 kills
Acc 13/22
59%
Rocket
20%
1 kills
Acc 22/88
25%
Lightning
20%
1 kills
Acc 14/59
24%
Shotgun
20%
1 kills
Acc 1/11
9%
Plasma
0%
0 kills
Acc 6/47
13%
Grenade
0%
0 kills
Acc 0/3
0%
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | *NoSToS* | *[De]*Shock | vs Blue |
|---|---|---|---|
| Mine | 6–8 | 9–3 | 15–11 |
| qcad.Binky | 4–7 | 1–4 | 5–11 |
| vs Red | 15–10 | 7–10 | 20–22 |
Mine
15–11 vs blue
*NoSToS*
6–8
*[De]*Shock
9–3
qcad.Binky
5–11 vs blue
*NoSToS*
4–7
*[De]*Shock
1–4