0 playing · q3dm9
Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
← BACK
Game Stats
No match summary: it needs at least 10 kills, and this match had 7.
Scoreboard
Red Team
3
| *[De]*Shock 1 3 15 2 2 1 491 damage | 7 | 3 | 0 | 2 |
| MrPuMMe* 2 501 damage | 1 | 1 | 2 | 0 |
Blue Team
0
| war-pac 4 3 1 1 870 damage | 2 | 2 | 2 | 0 |
| fire buddha 1 1 2 575 damage | 1 | 1 | 1 | 0 |
| qcad.Binky 1 100 damage | 0 | 0 | 2 | 0 |
Votes
· called during this match
Weapon Breakdown
*[De]*Shock
3 kills · 37% accuracy · 17 / 46 hits
Lightning
33%
1 kills
Acc 13/24
54%
Railgun
33%
1 kills
Acc 3/19
16%
Rocket
33%
1 kills
Acc 1/3
33%
war-pac
2 kills · 17% accuracy · 14 / 81 hits
Lightning
50%
1 kills
Acc 6/56
11%
Railgun
50%
1 kills
Acc 6/13
46%
Grenade
0%
0 kills
Acc 0/8
0%
Rocket
0%
0 kills
Acc 2/4
50%
MrPuMMe*
1 kills · 60% accuracy · 45 / 75 hits
Lightning
100%
1 kills
Acc 43/69
62%
Railgun
0%
0 kills
Acc 2/6
33%
fire buddha
1 kills · 65% accuracy · 13 / 20 hits
Railgun
100%
1 kills
Acc 5/5
100%
Shotgun
0%
0 kills
Acc 7/11
64%
Grenade
0%
0 kills
Acc 1/3
33%
Rocket
0%
0 kills
Acc 0/1
0%
qcad.Binky
0 kills · 100% accuracy · 1 / 1 hits
Railgun
0%
0 kills
Acc 1/1
100%
Lightning
0%
0 kills
Acc
–
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | war-pac | fire buddha | qcad.Binky | vs Blue |
|---|---|---|---|---|
| *[De]*Shock | 2–0 | 1–0 | · | 3–0 |
| MrPuMMe* | 0–1 | 0–1 | 1–0 | 1–2 |
| vs Red | 1–2 | 1–1 | 0–1 | 4–2 |
*[De]*Shock
3–0 vs blue
war-pac
2–0
fire buddha
1–0
MrPuMMe*
1–2 vs blue
war-pac
0–1
fire buddha
0–1
qcad.Binky
1–0