0 playing · q3dm9
Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
A very close match, won by Red by a single round. qcad.Binky had the best aim with the rocket launcher. *[De]*Shock led the scoreboard and picked up the Quad Damage more than anyone.
Scoreboard
Red Team
8
| war-pac 2 2 5 2 2 3 3,713 damage | 12 | 12 | 9 | 0 |
| qcad.Binky 1 2 4 12 1 1 16 2,609 damage | 7 | 5 | 8 | 1 |
Blue Team
7
| *[De]*Shock 3 8 5 6 5 1 7 1 3,398 damage | 14 | 12 | 8 | 1 |
| MrPuMMe* 7 6 1 1 3 14 2,105 damage | 5 | 5 | 9 | 0 |
Weapon Breakdown
*[De]*Shock
12 kills · 27% accuracy · 126 / 471 hits
Railgun
75%
9 kills
Acc 25/59
42%
Lightning
17%
2 kills
Acc 90/330
27%
Shotgun
8%
1 kills
Acc 8/44
18%
Rocket
0%
0 kills
Acc 3/33
9%
Grenade
0%
0 kills
Acc 0/5
0%
war-pac
12 kills · 34% accuracy · 261 / 767 hits
Lightning
58%
7 kills
Acc 246/711
35%
Rocket
25%
3 kills
Acc 5/19
26%
Railgun
17%
2 kills
Acc 10/29
34%
Machinegun
0%
0 kills
Acc 0/8
0%
qcad.Binky
5 kills · 29% accuracy · 42 / 146 hits
Railgun
80%
4 kills
Acc 19/42
45%
Rocket
20%
1 kills
Acc 11/57
19%
Lightning
0%
0 kills
Acc 11/41
27%
Grenade
0%
0 kills
Acc 1/6
17%
Shotgun
0%
0 kills
Acc
–
MrPuMMe*
5 kills · 25% accuracy · 180 / 730 hits
Lightning
80%
4 kills
Acc 170/675
25%
Railgun
20%
1 kills
Acc 8/26
31%
Rocket
0%
0 kills
Acc 1/13
8%
Shotgun
0%
0 kills
Acc 1/11
9%
Grenade
0%
0 kills
Acc 0/5
0%
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | *[De]*Shock | MrPuMMe* | vs Blue |
|---|---|---|---|
| war-pac | 5–6 | 7–3 | 12–9 |
| qcad.Binky | 3–6 | 2–2 | 5–8 |
| vs Red | 12–8 | 5–9 | 17–17 |
war-pac
12–9 vs blue
*[De]*Shock
5–6
MrPuMMe*
7–3
qcad.Binky
5–8 vs blue
*[De]*Shock
3–6
MrPuMMe*
2–2