Retro/WarServeR Freeze
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Game Stats
Power-ups & Team Play
| *[De]*Shock | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| *NoSToS* | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Mine | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Armor, Health & Holdables
| *[De]*Shock | 0 | 2 | 6 | 6 | 0 | 1 | 0 | 0 |
| *NoSToS* | 6 | 2 | 4 | 2 | 11 | 0 | 0 | 0 |
| Mine | 0 | 1 | 5 | 1 | 0 | 0 | 0 | 0 |
Scoreboard
Weapon Breakdown
*[De]*Shock
| Railgun | 42 | 6 | 14% | 0 |
| Rocket | 6 | 0 | 0% | 0 |
Mine
| Grenade | 13 | 0 | 0% | 0 |
| Lightning | 104 | 31 | 30% | 0 |
| Railgun | 12 | 5 | 42% | 3 |
| Rocket | 11 | 1 | 9% | 0 |
| Shotgun | 0 | 0 | — | 0 |
Kill Matrix
Rows are the killer, columns are the victim. Team-kills and suicides aren't counted here.
| KILLER \ VICTIM | *[De]*Shock | *NoSToS* | Mine |
|---|---|---|---|
| *[De]*Shock | — | — | — |
| *NoSToS* | 5 | — | 2 |
| Mine | — | 3 | — |