Retro/WarServeR Freeze
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Game Stats
Power-ups & Team Play
| Mine | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 3 |
| *NoSToS* | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 1 |
| *[De]*Shock | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
| qcad.Binky | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Armor, Health & Holdables
| Mine | 6 | 8 | 3 | 5 | 13 | 1 | 5 | 0 |
| *NoSToS* | 1 | 10 | 7 | 6 | 9 | 1 | 0 | 0 |
| *[De]*Shock | 2 | 3 | 21 | 1 | 7 | 2 | 2 | 0 |
| qcad.Binky | 1 | 5 | 4 | 1 | 6 | 0 | 1 | 0 |
Scoreboard
Red Team
| *NoSToS* | 12 | 10 | 8 | 4,010 |
| *[De]*Shock | 6 | 6 | 9 | 2,165 |
Blue Team
| Mine | 17 | 11 | 6 | 3,560 |
| qcad.Binky | 6 | 6 | 10 | 2,815 |
Weapon Breakdown
Mine
| Grenade | 69 | 2 | 3% | 0 |
| Lightning | 338 | 96 | 28% | 3 |
| Railgun | 71 | 17 | 24% | 5 |
| Rocket | 86 | 17 | 20% | 2 |
| Shotgun | 33 | 2 | 6% | 1 |
*NoSToS*
| Grenade | 21 | 0 | 0% | 0 |
| Lightning | 301 | 81 | 27% | 3 |
| Railgun | 56 | 22 | 39% | 6 |
| Rocket | 86 | 23 | 27% | 1 |
| Shotgun | 11 | 2 | 18% | 0 |
*[De]*Shock
| Grenade | 16 | 0 | 0% | 0 |
| Lightning | 186 | 81 | 44% | 3 |
| Railgun | 35 | 14 | 40% | 2 |
| Rocket | 62 | 6 | 10% | 1 |
qcad.Binky
| Grenade | 16 | 0 | 0% | 0 |
| Lightning | 37 | 10 | 27% | 0 |
| Railgun | 36 | 18 | 50% | 5 |
| Rocket | 79 | 16 | 20% | 1 |
| Shotgun | 66 | 8 | 12% | 0 |
Kill Matrix
Rows are the killer, columns are the victim. Team-kills and suicides aren't counted here.
| KILLER \ VICTIM | Mine | *NoSToS* | *[De]*Shock | qcad.Binky |
|---|---|---|---|---|
| Mine | — | 5 | 6 | — |
| *NoSToS* | 4 | — | — | 6 |
| *[De]*Shock | 2 | — | — | 4 |
| qcad.Binky | — | 3 | 3 | — |