Retro/WarServeR Freeze
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Game Stats
Power-ups & Team Play
| qcad.Binky | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 |
| war-cup | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Armor, Health & Holdables
| qcad.Binky | 14 | 11 | 82 | 2 | 45 | 2 | 0 | 0 |
| war-cup | 9 | 7 | 39 | 12 | 26 | 4 | 0 | 0 |
Scoreboard
Weapon Breakdown
qcad.Binky
| Grenade | 18 | 0 | 0% | 0 |
| Lightning | 105 | 31 | 30% | 1 |
| Plasma | 37 | 0 | 0% | 0 |
| Railgun | 20 | 10 | 50% | 3 |
| Rocket | 137 | 40 | 29% | 4 |
| Shotgun | 11 | 0 | 0% | 0 |
war-cup
| Grenade | 10 | 0 | 0% | 0 |
| Lightning | 53 | 29 | 55% | 0 |
| Plasma | 39 | 0 | 0% | 0 |
| Railgun | 46 | 20 | 43% | 0 |
| Rocket | 129 | 16 | 12% | 0 |
Kill Matrix
Rows are the killer, columns are the victim. Team-kills and suicides aren't counted here.
| KILLER \ VICTIM | qcad.Binky | war-cup |
|---|---|---|
| qcad.Binky | — | 8 |
| war-cup | — | — |