Retro/WarServeR Freeze
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Game Stats
Power-ups & Team Play
| qcad.Binky | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
| war-cup | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 |
Armor, Health & Holdables
| qcad.Binky | 12 | 8 | 33 | 2 | 15 | 3 | 0 | 0 |
| war-cup | 7 | 11 | 12 | 4 | 18 | 3 | 0 | 0 |
Scoreboard
Weapon Breakdown
qcad.Binky
| Grenade | 9 | 0 | 0% | 0 |
| Lightning | 128 | 22 | 17% | 1 |
| Plasma | 8 | 0 | 0% | 0 |
| Railgun | 46 | 19 | 41% | 5 |
| Rocket | 140 | 33 | 24% | 1 |
| Shotgun | 66 | 17 | 26% | 1 |
war-cup
| Grenade | 23 | 0 | 0% | 0 |
| Lightning | 38 | 2 | 5% | 0 |
| Plasma | 24 | 1 | 4% | 0 |
| Railgun | 53 | 25 | 47% | 4 |
| Rocket | 153 | 28 | 18% | 3 |
| Shotgun | 0 | 0 | — | 0 |
Kill Matrix
Rows are the killer, columns are the victim. Team-kills and suicides aren't counted here.
| KILLER \ VICTIM | qcad.Binky | war-cup |
|---|---|---|
| qcad.Binky | — | 8 |
| war-cup | 7 | — |