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Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
Blue won with plenty to spare. Random Joe had the best aim with the shotgun. war-cup thawed the most teammates. B0B M4RL3Y had the longest run of kills without dying.
Scoreboard
Red Team
4
| B0B M4RL3Y 4 1 18 2 6 5 3,048 damage | 14 | 12 | 8 | 1 |
| Random Joe 4 9 8 2 3,053 damage | 8 | 8 | 10 | 0 |
Weapon Breakdown
*NoSToS*
10 kills · 18% accuracy · 78 / 434 hits
Rocket
50%
5 kills
Acc 22/63
35%
Railgun
30%
3 kills
Acc 6/19
32%
Machinegun
10%
1 kills
Acc 30/168
18%
Shotgun
10%
1 kills
Acc 5/11
45%
Lightning
0%
0 kills
Acc 13/83
16%
Grenade
0%
0 kills
Acc 2/56
4%
Plasma
0%
0 kills
Acc 0/34
0%
B0B M4RL3Y
12 kills · 33% accuracy · 182 / 549 hits
Lightning
50%
6 kills
Acc 151/375
40%
Rocket
25%
3 kills
Acc 18/72
25%
Railgun
17%
2 kills
Acc 6/11
55%
Shotgun
8%
1 kills
Acc 2/44
5%
Grenade
0%
0 kills
Acc 4/36
11%
Plasma
0%
0 kills
Acc 0/11
0%
Machinegun
0%
0 kills
Acc
–
Gauntlet
0%
0 kills
Acc 1 hits
–
war-cup
5 kills · 18% accuracy · 25 / 137 hits
Rocket
60%
3 kills
Acc 17/80
21%
Railgun
40%
2 kills
Acc 7/15
47%
Plasma
0%
0 kills
Acc 0/23
0%
Grenade
0%
0 kills
Acc 1/19
5%
Lightning
0%
0 kills
Acc
–
Shotgun
0%
0 kills
Acc
–
Random Joe
8 kills · 34% accuracy · 186 / 548 hits
Lightning
38%
3 kills
Acc 149/424
35%
Railgun
38%
3 kills
Acc 10/18
56%
Shotgun
13%
1 kills
Acc 18/33
55%
Grenade
13%
1 kills
Acc 1/14
7%
Rocket
0%
0 kills
Acc 8/55
15%
Plasma
0%
0 kills
Acc 0/4
0%
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | *NoSToS* | war-cup | ^WaR^56k | vs Blue |
|---|---|---|---|---|
| B0B M4RL3Y | 4–7 | 5–1 | 3–0 | 12–8 |
| Random Joe | 3–3 | 2–4 | 3–3 | 8–10 |
| vs Red | 10–7 | 5–7 | 3–6 | 20–18 |
B0B M4RL3Y
12–8 vs blue
*NoSToS*
4–7
war-cup
5–1
^WaR^56k
3–0
Random Joe
8–10 vs blue
*NoSToS*
3–3
war-cup
2–4
^WaR^56k
3–3