0 playing · pro-t4-v2
Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
Blue won clearly. *[De]*Shock was the sharpest shot with the rocket launcher. * had the longest run of kills without dying and finished with the highest score.
Scoreboard
Red Team
2
| *[De]*Shock 1 1 15 1 1 8 2,158 damage | 7 | 5 | 10 | 1 |
| war-cup 3 3 6 1 1 5 1,613 damage | 5 | 3 | 9 | 1 |
Weapon Breakdown
*
9 kills · 24% accuracy · 126 / 523 hits
Railgun
56%
5 kills
Acc 18/34
53%
Lightning
22%
2 kills
Acc 82/321
26%
Plasma
11%
1 kills
Acc 14/82
17%
Shotgun
11%
1 kills
Acc 10/22
45%
Rocket
0%
0 kills
Acc 2/51
4%
Grenade
0%
0 kills
Acc 0/13
0%
arizonaaa
10 kills · 40% accuracy · 164 / 412 hits
Lightning
60%
6 kills
Acc 150/369
41%
Railgun
40%
4 kills
Acc 10/15
67%
Shotgun
0%
0 kills
Acc 1/11
9%
Rocket
0%
0 kills
Acc 2/9
22%
Grenade
0%
0 kills
Acc 1/4
25%
Plasma
0%
0 kills
Acc 0/4
0%
*[De]*Shock
5 kills · 26% accuracy · 62 / 241 hits
Railgun
60%
3 kills
Acc 10/29
34%
Lightning
20%
1 kills
Acc 41/169
24%
Rocket
20%
1 kills
Acc 11/40
28%
Grenade
0%
0 kills
Acc 0/3
0%
Shotgun
0%
0 kills
Acc
–
Plasma
0%
0 kills
Acc
–
war-cup
3 kills · 18% accuracy · 25 / 140 hits
Rocket
67%
2 kills
Acc 18/66
27%
Railgun
33%
1 kills
Acc 5/12
42%
Plasma
0%
0 kills
Acc 0/40
0%
Lightning
0%
0 kills
Acc 1/13
8%
Grenade
0%
0 kills
Acc 1/9
11%
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | * | arizonaaa | vs Blue |
|---|---|---|---|
| *[De]*Shock | 2–7 | 3–3 | 5–10 |
| war-cup | 1–2 | 2–7 | 3–9 |
| vs Red | 9–3 | 10–5 | 8–19 |
*[De]*Shock
5–10 vs blue
*
2–7
arizonaaa
3–3
war-cup
3–9 vs blue
*
1–2
arizonaaa
2–7