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Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
Scoreboard
Blue Team
6
| arizonaaa 1 16 2 2 5 3,220 damage | 11 | 11 | 10 | 0 |
| *[De]*Shock 6 25 3 11 2,029 damage | 9 | 8 | 7 | 1 |
Weapon Breakdown
*
11 kills · 29% accuracy · 135 / 464 hits
Railgun
36%
4 kills
Acc 20/49
41%
Shotgun
27%
3 kills
Acc 6/44
14%
Rocket
27%
3 kills
Acc 8/25
32%
Lightning
9%
1 kills
Acc 101/337
30%
Grenade
0%
0 kills
Acc 0/9
0%
arizonaaa
11 kills · 41% accuracy · 217 / 529 hits
Railgun
45%
5 kills
Acc 16/30
53%
Lightning
36%
4 kills
Acc 193/439
44%
Shotgun
9%
1 kills
Acc 3/22
14%
Rocket
9%
1 kills
Acc 5/14
36%
Plasma
0%
0 kills
Acc 0/19
0%
Grenade
0%
0 kills
Acc 0/5
0%
*[De]*Shock
7 kills · 33% accuracy · 29 / 88 hits
Railgun
57%
4 kills
Acc 15/31
48%
Lightning
29%
2 kills
Acc 9/32
28%
Rocket
14%
1 kills
Acc 5/23
22%
Grenade
0%
0 kills
Acc 0/2
0%
Shotgun
0%
0 kills
Acc
–
war-cup
5 kills · 22% accuracy · 26 / 119 hits
Railgun
60%
3 kills
Acc 9/18
50%
Rocket
40%
2 kills
Acc 5/26
19%
Plasma
0%
0 kills
Acc 1/38
3%
Lightning
0%
0 kills
Acc 11/31
35%
Grenade
0%
0 kills
Acc 0/6
0%
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.