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Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
No match summary: it needs at least 10 kills, and this match had 9.
Scoreboard
Red Team
8
| Mine 2 1 7 7 51 6 5 4 9 103,835 damage | 8 | 8 | 1 | 0 |
| qcad.Binky 2 18 1 0 damage | 0 | 0 | 0 | 0 |
| Curious Contestant 1 0 damage | 0 | 0 | 0 | 0 |
Blue Team
7
| war-cup 3 11 8 26 11 4 3 17 4,118 damage | 12 | 1 | 8 | 0 |
Weapon Breakdown
war-cup
12 kills · 32% accuracy · 190 / 592 hits
Lightning
58%
7 kills
Acc 158/430
37%
Railgun
33%
4 kills
Acc 16/52
31%
Rocket
8%
1 kills
Acc 16/90
18%
Grenade
0%
0 kills
Acc 0/14
0%
Plasma
0%
0 kills
Acc 0/6
0%
Mine
8 kills · 28% accuracy · 95 / 339 hits
Railgun
100%
8 kills
Acc 22/42
52%
Rocket
0%
0 kills
Acc 15/124
12%
Lightning
0%
0 kills
Acc 49/121
40%
Shotgun
0%
0 kills
Acc 8/33
24%
Grenade
0%
0 kills
Acc 0/13
0%
Machinegun
0%
0 kills
Acc 1/6
17%
Curious Contestant
0 kills · 0% accuracy · 0 / 2 hits
Rocket
0%
0 kills
Acc 0/2
0%
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | war-cup | vs Blue |
|---|---|---|
| Mine | 8–1 | 8–1 |
| qcad.Binky | · | 0–0 |
| Curious Contestant | · | 0–0 |
| vs Red | 1–8 | 8–1 |