0 playing · ospdm3
Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
A close win for Blue. * had the best aim with the rocket launcher. war-cup brought the most teammates back into play. 23 had the longest streak of kills.
Scoreboard
Blue Team
8
| 23 7 28 4 3 4 3,437 damage | 16 | 14 | 8 | 1 |
| ^WaR^RiORs 6 24 5 2 5 3,400 damage | 10 | 10 | 9 | 0 |
Weapon Breakdown
*
15 kills · 28% accuracy · 143 / 502 hits
Railgun
47%
7 kills
Acc 27/67
40%
Lightning
20%
3 kills
Acc 93/281
33%
Rocket
20%
3 kills
Acc 16/83
19%
Shotgun
13%
2 kills
Acc 7/44
16%
Plasma
0%
0 kills
Acc 0/22
0%
Machinegun
0%
0 kills
Acc 0/3
0%
Grenade
0%
0 kills
Acc 0/2
0%
23
14 kills · 29% accuracy · 102 / 357 hits
Railgun
64%
9 kills
Acc 21/54
39%
Lightning
14%
2 kills
Acc 54/135
40%
Grenade
14%
2 kills
Acc 3/9
33%
Shotgun
7%
1 kills
Acc 12/55
22%
Rocket
0%
0 kills
Acc 7/92
8%
Machinegun
0%
0 kills
Acc 5/10
50%
Plasma
0%
0 kills
Acc 0/2
0%
^WaR^RiORs
10 kills · 39% accuracy · 34 / 88 hits
Railgun
100%
10 kills
Acc 34/88
39%
Lightning
0%
0 kills
Acc
–
Shotgun
0%
0 kills
Acc
–
Rocket
0%
0 kills
Acc
–
war-cup
2 kills · 18% accuracy · 43 / 238 hits
Rocket
50%
1 kills
Acc 14/104
13%
Railgun
50%
1 kills
Acc 12/32
38%
Lightning
0%
0 kills
Acc 16/62
26%
Plasma
0%
0 kills
Acc 1/35
3%
Grenade
0%
0 kills
Acc 0/5
0%
Shotgun
0%
0 kills
Acc
–
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.