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Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
A close win for Blue. *[De]*Shock was the most accurate with the shotgun. * had the longest run of kills without dying and dealt the most damage.
Scoreboard
Red Team
6
| *[De]*Shock 2 7 25 36 5 5 17 3,038 damage | 8 | 4 | 8 | 0 |
| MrPuMMe* 1 1 3 1,214 damage | 3 | 3 | 6 | 0 |
Weapon Breakdown
*
11 kills · 14% accuracy · 63 / 439 hits
Railgun
73%
8 kills
Acc 25/58
43%
Shotgun
9%
1 kills
Acc 4/88
5%
Grenade
9%
1 kills
Acc 5/35
14%
Machinegun
9%
1 kills
Acc 9/33
27%
Rocket
0%
0 kills
Acc 19/202
9%
Lightning
0%
0 kills
Acc 1/23
4%
*[De]*Shock
8 kills · 13% accuracy · 36 / 267 hits
Railgun
75%
6 kills
Acc 25/92
27%
Rocket
13%
1 kills
Acc 5/69
7%
Shotgun
13%
1 kills
Acc 5/55
9%
Lightning
0%
0 kills
Acc 1/48
2%
Grenade
0%
0 kills
Acc 0/3
0%
MrPuMMe*
3 kills · 23% accuracy · 51 / 224 hits
Railgun
100%
3 kills
Acc 8/24
33%
Lightning
0%
0 kills
Acc 41/184
22%
Shotgun
0%
0 kills
Acc 0/11
0%
Rocket
0%
0 kills
Acc 2/3
67%
Grenade
0%
0 kills
Acc 0/2
0%
Machinegun
0%
0 kills
Acc
–
war-cup
3 kills · 15% accuracy · 26 / 172 hits
Lightning
33%
1 kills
Acc 14/107
13%
Rocket
33%
1 kills
Acc 8/50
16%
Railgun
33%
1 kills
Acc 3/10
30%
Grenade
0%
0 kills
Acc 1/5
20%
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | * | war-cup | vs Blue |
|---|---|---|---|
| *[De]*Shock | 3–6 | 1–2 | 4–8 |
| MrPuMMe* | 0–5 | 3–1 | 3–6 |
| vs Red | 11–3 | 3–4 | 7–14 |
*[De]*Shock
4–8 vs blue
*
3–6
war-cup
1–2
MrPuMMe*
3–6 vs blue
*
0–5
war-cup
3–1