0 playing · q3dm9
Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
← BACK
Game Stats
Red won with plenty to spare. Mine had the best aim with the shotgun. * did the most damage of anyone. Most kills came from the railgun.
Scoreboard
Red Team
8
| MrPuMMe* 1,700 damage | 9 | 7 | 4 | 1 |
| Mine 1 11 3 2,014 damage | 7 | 7 | 4 | 0 |
| war-cup 1 670 damage | 6 | 4 | 5 | 1 |
Blue Team
1
| * 1 2 1 2,738 damage | 11 | 9 | 9 | 1 |
| *[De]*Shock 1 1,227 damage | 4 | 4 | 9 | 0 |
Weapon Breakdown
*
9 kills · 34% accuracy · 85 / 248 hits
Railgun
67%
6 kills
Acc 17/38
45%
Shotgun
33%
3 kills
Acc 5/33
15%
Lightning
0%
0 kills
Acc 60/157
38%
Rocket
0%
0 kills
Acc 2/11
18%
Grenade
0%
0 kills
Acc 1/9
11%
MrPuMMe*
7 kills · 39% accuracy · 17 / 44 hits
Railgun
100%
7 kills
Acc 17/44
39%
Shotgun
0%
0 kills
Acc
–
Mine
7 kills · 30% accuracy · 85 / 285 hits
Shotgun
43%
3 kills
Acc 17/55
31%
Railgun
29%
2 kills
Acc 8/20
40%
Rocket
14%
1 kills
Acc 8/36
22%
Grenade
14%
1 kills
Acc 0/5
0%
Lightning
0%
0 kills
Acc 46/145
32%
Plasma
0%
0 kills
Acc 6/24
25%
war-cup
4 kills · 15% accuracy · 12 / 81 hits
Railgun
100%
4 kills
Acc 5/11
45%
Lightning
0%
0 kills
Acc 4/51
8%
Rocket
0%
0 kills
Acc 3/17
18%
Grenade
0%
0 kills
Acc 0/2
0%
*[De]*Shock
4 kills · 38% accuracy · 21 / 56 hits
Railgun
100%
4 kills
Acc 11/29
38%
Lightning
0%
0 kills
Acc 9/25
36%
Rocket
0%
0 kills
Acc 1/2
50%
Shotgun
0%
0 kills
Acc
–
Grenade
0%
0 kills
Acc
–
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | * | *[De]*Shock | vs Blue |
|---|---|---|---|
| MrPuMMe* | 4–3 | 3–1 | 7–4 |
| Mine | 3–3 | 4–1 | 7–4 |
| war-cup | 2–3 | 2–2 | 4–5 |
| vs Red | 9–9 | 4–9 | 18–13 |
MrPuMMe*
7–4 vs blue
*
4–3
*[De]*Shock
3–1
Mine
7–4 vs blue
*
3–3
*[De]*Shock
4–1
war-cup
4–5 vs blue
*
2–3
*[De]*Shock
2–2