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Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
Red won, but Blue kept it close. *[De]*Shock dealt more damage than anyone else and led the scoreboard. The rocket launcher did most of the work.
Scoreboard
Red Team
8
| *[De]*Shock 11 12 38 18 22 103,220 damage | 9 | 9 | 6 | 0 |
Blue Team
6
| war-cup 7 3 15 1 12 2 3,590 damage | 6 | 6 | 9 | 0 |
Weapon Breakdown
*[De]*Shock
8 kills · 19% accuracy · 83 / 429 hits
Rocket
38%
3 kills
Acc 26/183
14%
Railgun
38%
3 kills
Acc 12/36
33%
Lightning
13%
1 kills
Acc 44/162
27%
Grenade
13%
1 kills
Acc 1/48
2%
war-cup
6 kills · 21% accuracy · 82 / 390 hits
Rocket
67%
4 kills
Acc 22/146
15%
Lightning
17%
1 kills
Acc 44/107
41%
Railgun
17%
1 kills
Acc 15/39
38%
Grenade
0%
0 kills
Acc 1/49
2%
Plasma
0%
0 kills
Acc 0/49
0%
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | war-cup | vs Blue |
|---|---|---|
| *[De]*Shock | 9–6 | 9–6 |
| vs Red | 6–9 | 9–6 |
*[De]*Shock
9–6 vs blue
war-cup
9–6