0 playing · q3dm9
Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
Red won with plenty to spare. * brought the most teammates back into play and had the best aim with the railgun.
Scoreboard
Blue Team
4
| 23 4 3 5 3 1 3,496 damage | 14 | 12 | 8 | 1 |
| *[De]*Shock 4 2 3 4 3 101,089 damage | 3 | 3 | 9 | 0 |
Votes
· called during this match
Weapon Breakdown
*
11 kills · 29% accuracy · 54 / 189 hits
Railgun
73%
8 kills
Acc 26/53
49%
Rocket
18%
2 kills
Acc 12/67
18%
Lightning
9%
1 kills
Acc 16/40
40%
Grenade
0%
0 kills
Acc 0/18
0%
Shotgun
0%
0 kills
Acc 0/11
0%
23
12 kills · 35% accuracy · 49 / 140 hits
Railgun
83%
10 kills
Acc 28/67
42%
Rocket
17%
2 kills
Acc 6/39
15%
Lightning
0%
0 kills
Acc 15/30
50%
Grenade
0%
0 kills
Acc 0/4
0%
^Jony
6 kills · 30% accuracy · 124 / 412 hits
Lightning
50%
3 kills
Acc 112/368
30%
Railgun
33%
2 kills
Acc 10/28
36%
Rocket
17%
1 kills
Acc 2/12
17%
Machinegun
0%
0 kills
Acc 0/2
0%
Grenade
0%
0 kills
Acc 0/2
0%
*[De]*Shock
3 kills · 19% accuracy · 15 / 78 hits
Railgun
100%
3 kills
Acc 10/51
20%
Rocket
0%
0 kills
Acc 5/24
21%
Grenade
0%
0 kills
Acc 0/3
0%
Lightning
0%
0 kills
Acc
–
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.