0 playing · pro-t4-v2
Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
← BACK
Game Stats
Blue won with plenty to spare. war-cup brought the most teammates back into play and took the Quad Damage most often. * had the longest run of kills without dying.
Scoreboard
Red Team
3
| war-cup 2 2 5 3 5 12 1 1,780 damage | 13 | 3 | 10 | 5 |
| HUNTER*BIDEN 1 2 5 5 7 4 103,627 damage | 12 | 8 | 16 | 2 |
Weapon Breakdown
*
13 kills · 23% accuracy · 156 / 687 hits
Railgun
54%
7 kills
Acc 24/58
41%
Lightning
31%
4 kills
Acc 93/257
36%
Rocket
15%
2 kills
Acc 24/205
12%
Shotgun
0%
0 kills
Acc 15/132
11%
Grenade
0%
0 kills
Acc 0/26
0%
Plasma
0%
0 kills
Acc 0/9
0%
war-cup
3 kills · 14% accuracy · 20 / 145 hits
Railgun
100%
3 kills
Acc 12/26
46%
Rocket
0%
0 kills
Acc 8/59
14%
Plasma
0%
0 kills
Acc 0/34
0%
Grenade
0%
0 kills
Acc 0/22
0%
Lightning
0%
0 kills
Acc 0/4
0%
dac
13 kills · 48% accuracy · 116 / 242 hits
Railgun
77%
10 kills
Acc 22/40
55%
Lightning
23%
3 kills
Acc 94/197
48%
Rocket
0%
0 kills
Acc 0/5
0%
HUNTER*BIDEN
8 kills · 27% accuracy · 147 / 543 hits
Lightning
38%
3 kills
Acc 116/418
28%
Railgun
38%
3 kills
Acc 18/40
45%
Rocket
25%
2 kills
Acc 4/19
21%
Plasma
0%
0 kills
Acc 0/26
0%
Machinegun
0%
0 kills
Acc 9/22
41%
Shotgun
0%
0 kills
Acc 0/11
0%
Grenade
0%
0 kills
Acc 0/7
0%
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | * | dac | vs Blue |
|---|---|---|---|
| war-cup | 2–5 | 1–5 | 3–10 |
| HUNTER*BIDEN | 4–8 | 4–8 | 8–16 |
| vs Red | 13–6 | 13–5 | 11–26 |
war-cup
3–10 vs blue
*
2–5
dac
1–5
HUNTER*BIDEN
8–16 vs blue
*
4–8
dac
4–8