0 playing · q3dm9
Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
Red won, but Blue kept it close. Random Joe brought the most teammates back into play and had the best aim with the rocket launcher. Mine dealt the most damage.
Scoreboard
Red Team
8
| Random Joe 4 7 129 2 29 74 3,550 damage | 12 | 6 | 7 | 3 |
| war-cup 4 3 3 692 damage | 2 | 2 | 3 | 0 |
Blue Team
6
| Mine 12 7 30 2 30 32 4,904 damage | 10 | 10 | 8 | 0 |
Weapon Breakdown
Random Joe
6 kills · 29% accuracy · 162 / 553 hits
Lightning
67%
4 kills
Acc 130/384
34%
Grenade
17%
1 kills
Acc 0/55
0%
Railgun
17%
1 kills
Acc 18/44
41%
Rocket
0%
0 kills
Acc 14/70
20%
Shotgun
0%
0 kills
Acc
–
Mine
10 kills · 28% accuracy · 139 / 489 hits
Railgun
80%
8 kills
Acc 36/92
39%
Rocket
10%
1 kills
Acc 11/89
12%
Shotgun
10%
1 kills
Acc 7/55
13%
Lightning
0%
0 kills
Acc 85/183
46%
Grenade
0%
0 kills
Acc 0/70
0%
war-cup
2 kills · 27% accuracy · 20 / 73 hits
Railgun
100%
2 kills
Acc 5/15
33%
Grenade
0%
0 kills
Acc 0/21
0%
Lightning
0%
0 kills
Acc 12/19
63%
Rocket
0%
0 kills
Acc 3/18
17%
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | Mine | vs Blue |
|---|---|---|
| Random Joe | 6–7 | 6–7 |
| war-cup | 2–3 | 2–3 |
| vs Red | 10–8 | 8–10 |
Random Joe
6–7 vs blue
Mine
6–7
war-cup
2–3 vs blue
Mine
2–3