0 playing · ospdm3
Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
No match summary: it needs at least 10 kills, and this match had 4.
Scoreboard
Red Team
0
| Mine 5 382 damage | 1 | 1 | 1 | 0 |
| MrPuMMe* 1 236 damage | 0 | 0 | 2 | 0 |
Blue Team
0
| fire 13 2 1 371 damage | 3 | 3 | 0 | 0 |
| war-cup 3 100,126 damage | 0 | 0 | 2 | 0 |
| *[De]*Shock teamkills 1 0 damage | 0 | 0 | 0 | 0 |
Votes
· called during this match
Weapon Breakdown
fire
2 kills · 21% accuracy · 5 / 24 hits
Rocket
50%
1 kills
Acc 2/5
40%
Railgun
50%
1 kills
Acc 2/4
50%
Lightning
0%
0 kills
Acc 1/15
7%
Mine
1 kills · 10% accuracy · 4 / 40 hits
Railgun
100%
1 kills
Acc 2/6
33%
Plasma
0%
0 kills
Acc 0/15
0%
Lightning
0%
0 kills
Acc 0/12
0%
Rocket
0%
0 kills
Acc 2/6
33%
Grenade
0%
0 kills
Acc 0/1
0%
MrPuMMe*
0 kills · 12% accuracy · 14 / 114 hits
Plasma
0%
0 kills
Acc 14/114
12%
Rocket
0%
0 kills
Acc
–
war-cup
0 kills · 9% accuracy · 5 / 56 hits
Plasma
0%
0 kills
Acc 4/53
8%
Rocket
0%
0 kills
Acc 1/3
33%
Railgun
0%
0 kills
Acc
–
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | fire | war-cup | *[De]*Shock | vs Blue |
|---|---|---|---|---|
| Mine | 0–1 | 1–0 | · | 1–1 |
| MrPuMMe* | 0–2 | · | · | 0–2 |
| vs Red | 3–0 | 0–1 | 0–0 | 1–3 |
Mine
1–1 vs blue
fire
0–1
war-cup
1–0
MrPuMMe*
0–2 vs blue
fire
0–2