0 playing · q3dm9
Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
Blue came out on top. *NoSToS* brought the most teammates back into play. Most kills came from the railgun. war-cup had the best aim with the rocket launcher.
Scoreboard
Red Team
5
| *NoSToS* 4 4 2 9 102,270 damage | 13 | 7 | 3 | 3 |
| qcad.Binky 4 10 2 866 damage | 2 | 2 | 7 | 0 |
Votes
· called during this match
Weapon Breakdown
Mine
13 kills · 37% accuracy · 89 / 239 hits
Railgun
92%
12 kills
Acc 29/54
54%
Shotgun
8%
1 kills
Acc 29/66
44%
Lightning
0%
0 kills
Acc 30/89
34%
Grenade
0%
0 kills
Acc 1/15
7%
Rocket
0%
0 kills
Acc 0/15
0%
*NoSToS*
7 kills · 19% accuracy · 64 / 338 hits
Railgun
57%
4 kills
Acc 14/24
58%
Rocket
29%
2 kills
Acc 8/32
25%
Grenade
14%
1 kills
Acc 2/17
12%
Lightning
0%
0 kills
Acc 37/180
21%
Machinegun
0%
0 kills
Acc 3/63
5%
Shotgun
0%
0 kills
Acc 0/22
0%
war-cup
3 kills · 25% accuracy · 37 / 146 hits
Rocket
67%
2 kills
Acc 19/58
33%
Railgun
33%
1 kills
Acc 3/11
27%
Lightning
0%
0 kills
Acc 15/69
22%
Grenade
0%
0 kills
Acc 0/8
0%
qcad.Binky
2 kills · 25% accuracy · 27 / 110 hits
Rocket
50%
1 kills
Acc 7/31
23%
Railgun
50%
1 kills
Acc 4/15
27%
Lightning
0%
0 kills
Acc 16/61
26%
Grenade
0%
0 kills
Acc 0/3
0%
Shotgun
0%
0 kills
Acc
–
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | Mine | war-cup | vs Blue |
|---|---|---|---|
| *NoSToS* | 2–3 | 5–0 | 7–3 |
| qcad.Binky | 2–4 | 0–3 | 2–7 |
| vs Red | 7–4 | 3–5 | 9–10 |
*NoSToS*
7–3 vs blue
Mine
2–3
war-cup
5–0
qcad.Binky
2–7 vs blue
Mine
2–4
war-cup
0–3