0 playing · q3dm9
Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
No match summary: it needs at least 10 kills, and this match had 8.
Scoreboard
Votes
· called during this match
Weapon Breakdown
{ReFleX}ghOst.
3 kills · 23% accuracy · 21 / 93 hits
Lightning
67%
2 kills
Acc 19/80
24%
Shotgun
33%
1 kills
Acc 1/11
9%
Railgun
0%
0 kills
Acc 1/1
100%
Rocket
0%
0 kills
Acc 0/1
0%
Mine
2 kills · 20% accuracy · 10 / 50 hits
Rocket
50%
1 kills
Acc 3/10
30%
Railgun
50%
1 kills
Acc 1/4
25%
Lightning
0%
0 kills
Acc 6/36
17%
war-cup
0 kills · 20% accuracy · 4 / 20 hits
Rocket
0%
0 kills
Acc 3/8
38%
Grenade
0%
0 kills
Acc 0/6
0%
Plasma
0%
0 kills
Acc 0/5
0%
Railgun
0%
0 kills
Acc 1/1
100%
Shotgun
0%
0 kills
Acc
–
arizonaaa
2 kills · 86% accuracy · 6 / 7 hits
Rocket
100%
2 kills
Acc 5/6
83%
Railgun
0%
0 kills
Acc 1/1
100%
Lightning
0%
0 kills
Acc
–
>>AF<<
1 kills · 45% accuracy · 24 / 53 hits
Railgun
100%
1 kills
Acc 2/3
67%
Lightning
0%
0 kills
Acc 21/48
44%
Rocket
0%
0 kills
Acc 1/2
50%
*NoSToS*
0 kills · 68% accuracy · 32 / 47 hits
Lightning
0%
0 kills
Acc 30/42
71%
Rocket
0%
0 kills
Acc 2/5
40%
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | Mine | war-cup | arizonaaa | vs Blue |
|---|---|---|---|---|
| {ReFleX}ghOst. | 1–1 | 1–0 | 1–0 | 3–1 |
| >>AF<< | 0–1 | 1–0 | 0–1 | 1–2 |
| *NoSToS* | · | · | 0–1 | 0–1 |
| vs Red | 2–1 | 0–2 | 2–1 | 4–4 |
{ReFleX}ghOst.
3–1 vs blue
Mine
1–1
war-cup
1–0
arizonaaa
1–0
>>AF<<
1–2 vs blue
Mine
0–1
war-cup
1–0
arizonaaa
0–1
*NoSToS*
0–1 vs blue
arizonaaa
0–1