0 playing · q3dm9
Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
A clear win for Red. Random Joe had the longest run of kills without dying and dealt the most damage.
Scoreboard
Red Team
8
| Random Joe 9 1 5 3 3,251 damage | 13 | 13 | 4 | 0 |
| *NoSToS* 2 1 3 3 2,555 damage | 7 | 7 | 5 | 0 |
Votes
· called during this match
Weapon Breakdown
Random Joe
13 kills · 39% accuracy · 237 / 609 hits
Lightning
62%
8 kills
Acc 219/538
41%
Railgun
31%
4 kills
Acc 10/12
83%
Grenade
8%
1 kills
Acc 0/36
0%
Rocket
0%
0 kills
Acc 8/23
35%
Shotgun
0%
0 kills
Acc
–
war-cup
3 kills · 18% accuracy · 35 / 190 hits
Rocket
67%
2 kills
Acc 19/62
31%
Grenade
33%
1 kills
Acc 3/26
12%
Lightning
0%
0 kills
Acc 11/95
12%
Railgun
0%
0 kills
Acc 2/7
29%
*NoSToS*
7 kills · 24% accuracy · 49 / 206 hits
Railgun
86%
6 kills
Acc 17/35
49%
Rocket
14%
1 kills
Acc 10/29
34%
Lightning
0%
0 kills
Acc 14/76
18%
Plasma
0%
0 kills
Acc 8/51
16%
Grenade
0%
0 kills
Acc 0/15
0%
Shotgun
0%
0 kills
Acc
–
fire
6 kills · 37% accuracy · 193 / 527 hits
Lightning
50%
3 kills
Acc 170/466
36%
Shotgun
33%
2 kills
Acc 12/33
36%
Railgun
17%
1 kills
Acc 3/6
50%
Rocket
0%
0 kills
Acc 8/22
36%
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | war-cup | fire | vs Blue |
|---|---|---|---|
| Random Joe | 6–0 | 7–4 | 13–4 |
| *NoSToS* | 4–3 | 3–2 | 7–5 |
| vs Red | 3–10 | 6–10 | 20–9 |
Random Joe
13–4 vs blue
war-cup
6–0
fire
7–4
*NoSToS*
7–5 vs blue
war-cup
4–3
fire
3–2