0 playing · q3dm9
Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
← BACK
Game Stats
A clear win for Red. 23 dealt the most damage. Mine had the longest run of kills without dying and the top score.
Scoreboard
Weapon Breakdown
Mine
13 kills · 32% accuracy · 105 / 333 hits
Railgun
54%
7 kills
Acc 18/42
43%
Shotgun
38%
5 kills
Acc 29/88
33%
Rocket
8%
1 kills
Acc 8/40
20%
Lightning
0%
0 kills
Acc 44/98
45%
Machinegun
0%
0 kills
Acc 6/49
12%
Grenade
0%
0 kills
Acc 0/16
0%
23
7 kills · 35% accuracy · 120 / 339 hits
Lightning
43%
3 kills
Acc 87/248
35%
Railgun
43%
3 kills
Acc 12/29
41%
Shotgun
14%
1 kills
Acc 17/33
52%
Rocket
0%
0 kills
Acc 4/26
15%
Grenade
0%
0 kills
Acc 0/3
0%
SniGGy
6 kills · 26% accuracy · 30 / 114 hits
Rocket
50%
3 kills
Acc 15/83
18%
Railgun
50%
3 kills
Acc 15/31
48%
Lightning
0%
0 kills
Acc
–
Shotgun
0%
0 kills
Acc
–
war-cup
2 kills · 15% accuracy · 26 / 176 hits
Rocket
100%
2 kills
Acc 15/67
22%
Plasma
0%
0 kills
Acc 0/62
0%
Lightning
0%
0 kills
Acc 7/28
25%
Railgun
0%
0 kills
Acc 4/10
40%
Grenade
0%
0 kills
Acc 0/9
0%
Shotgun
0%
0 kills
Acc
–
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.