0 playing · q3dm9
Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
Blue won and kept Red from scoring. Mine had the longest streak of kills and dealt the most damage.
Scoreboard
Weapon Breakdown
Mine
11 kills · 46% accuracy · 89 / 192 hits
Railgun
45%
5 kills
Acc 8/18
44%
Shotgun
27%
3 kills
Acc 17/44
39%
Lightning
18%
2 kills
Acc 58/92
63%
Grenade
9%
1 kills
Acc 1/21
5%
Rocket
0%
0 kills
Acc 5/17
29%
23
4 kills · 42% accuracy · 79 / 187 hits
Lightning
50%
2 kills
Acc 71/158
45%
Railgun
50%
2 kills
Acc 8/13
62%
Rocket
0%
0 kills
Acc 0/13
0%
Grenade
0%
0 kills
Acc 0/3
0%
dutch
3 kills · 52% accuracy · 82 / 157 hits
Lightning
67%
2 kills
Acc 76/142
54%
Rocket
33%
1 kills
Acc 2/4
50%
Railgun
0%
0 kills
Acc 4/11
36%
war-cup
1 kills · 18% accuracy · 14 / 77 hits
Rocket
100%
1 kills
Acc 8/24
33%
Lightning
0%
0 kills
Acc 3/26
12%
Grenade
0%
0 kills
Acc 2/24
8%
Railgun
0%
0 kills
Acc 1/3
33%
Shotgun
0%
0 kills
Acc
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Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.