0 playing · q3dm9
Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
The Blue team took the win. Mine dealt more damage than anyone else and had the longest run of kills without dying. Most kills came from the railgun.
Scoreboard
Red Team
5
| war-cup 1 6 4 2 4 2,039 damage | 6 | 4 | 9 | 1 |
| MrPuMMe* 2 5 4 1,941 damage | 5 | 6 | 9 | 0 |
Blue Team
8
| Mine 2 16 1 4 3,121 damage | 9 | 9 | 5 | 0 |
| *[De]*Shock 11 18 3 4 1,953 damage | 8 | 8 | 5 | 0 |
Weapon Breakdown
Mine
9 kills · 31% accuracy · 66 / 213 hits
Railgun
67%
6 kills
Acc 26/42
62%
Shotgun
22%
2 kills
Acc 28/99
28%
Grenade
11%
1 kills
Acc 1/26
4%
Machinegun
0%
0 kills
Acc 10/38
26%
Rocket
0%
0 kills
Acc 1/8
13%
*[De]*Shock
8 kills · 30% accuracy · 92 / 309 hits
Lightning
50%
4 kills
Acc 77/234
33%
Railgun
50%
4 kills
Acc 13/42
31%
Rocket
0%
0 kills
Acc 2/22
9%
Shotgun
0%
0 kills
Acc 0/11
0%
war-cup
4 kills · 19% accuracy · 39 / 209 hits
Rocket
50%
2 kills
Acc 20/89
22%
Railgun
50%
2 kills
Acc 9/16
56%
Lightning
0%
0 kills
Acc 9/63
14%
Plasma
0%
0 kills
Acc 1/28
4%
Grenade
0%
0 kills
Acc 0/13
0%
Shotgun
0%
0 kills
Acc
–
MrPuMMe*
6 kills · 32% accuracy · 78 / 241 hits
Railgun
100%
6 kills
Acc 14/27
52%
Lightning
0%
0 kills
Acc 63/193
33%
Rocket
0%
0 kills
Acc 1/17
6%
Plasma
0%
0 kills
Acc 0/4
0%
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | Mine | *[De]*Shock | vs Blue |
|---|---|---|---|
| war-cup | 0–4 | 4–5 | 4–9 |
| MrPuMMe* | 5–5 | 1–3 | 6–8 |
| vs Red | 9–5 | 8–5 | 10–17 |
war-cup
4–9 vs blue
Mine
0–4
*[De]*Shock
4–5
MrPuMMe*
6–8 vs blue
Mine
5–5
*[De]*Shock
1–3