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Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
Blue won, but Red kept it close. fire dealt more damage than anyone else and had the longest run of kills without dying. war-cup controlled the Quad Damage.
Scoreboard
Weapon Breakdown
fire
10 kills · 33% accuracy · 104 / 314 hits
Shotgun
50%
5 kills
Acc 71/198
36%
Railgun
40%
4 kills
Acc 17/32
53%
Lightning
10%
1 kills
Acc 10/29
34%
Rocket
0%
0 kills
Acc 4/28
14%
Grenade
0%
0 kills
Acc 2/27
7%
war-cup
5 kills · 19% accuracy · 51 / 267 hits
Lightning
40%
2 kills
Acc 28/135
21%
Railgun
40%
2 kills
Acc 7/21
33%
Rocket
20%
1 kills
Acc 13/73
18%
Plasma
0%
0 kills
Acc 3/21
14%
Grenade
0%
0 kills
Acc 0/12
0%
Machinegun
0%
0 kills
Acc 0/5
0%
Shotgun
0%
0 kills
Acc
–
23
1 kills · 33% accuracy · 4 / 12 hits
Railgun
100%
1 kills
Acc 4/6
67%
Grenade
0%
0 kills
Acc 0/3
0%
Rocket
0%
0 kills
Acc 0/3
0%
Shotgun
0%
0 kills
Acc
–
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.