0 playing · q3dm9
Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
Blue won, but Red kept it close. war-cup dealt the most damage and had the best aim with the rocket launcher. The railgun was the weapon of the match.
Scoreboard
Red Team
6
| *[De]*Shock 1 5 3 5 3 5 6 3,246 damage | 12 | 10 | 8 | 1 |
| war-cup 3 2 2 1 1 1 8 101,456 damage | 2 | 3 | 8 | 0 |
| HUNTER*BIDEN 0 damage | 0 | 0 | 1 | 0 |
Weapon Breakdown
Sgt.Gumby
12 kills · 41% accuracy · 47 / 116 hits
Railgun
83%
10 kills
Acc 26/68
38%
Lightning
8%
1 kills
Acc 16/29
55%
Rocket
8%
1 kills
Acc 5/17
29%
Grenade
0%
0 kills
Acc 0/2
0%
*[De]*Shock
10 kills · 25% accuracy · 75 / 296 hits
Railgun
60%
6 kills
Acc 17/33
52%
Lightning
30%
3 kills
Acc 40/111
36%
Rocket
10%
1 kills
Acc 18/104
17%
Shotgun
0%
0 kills
Acc 0/44
0%
Grenade
0%
0 kills
Acc 0/4
0%
23
4 kills · 26% accuracy · 110 / 419 hits
Railgun
75%
3 kills
Acc 10/33
30%
Shotgun
25%
1 kills
Acc 3/22
14%
Lightning
0%
0 kills
Acc 85/235
36%
Rocket
0%
0 kills
Acc 12/112
11%
Grenade
0%
0 kills
Acc 0/17
0%
war-cup
3 kills · 19% accuracy · 44 / 228 hits
Lightning
33%
1 kills
Acc 26/132
20%
Rocket
33%
1 kills
Acc 15/66
23%
Railgun
33%
1 kills
Acc 3/9
33%
Plasma
0%
0 kills
Acc 0/13
0%
Grenade
0%
0 kills
Acc 0/8
0%
Shotgun
0%
0 kills
Acc
–
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | Sgt.Gumby | 23 | vs Blue |
|---|---|---|---|
| *[De]*Shock | 6–7 | 4–1 | 10–8 |
| war-cup | 2–4 | 1–3 | 3–7 |
| HUNTER*BIDEN | 0–1 | · | 0–1 |
| vs Red | 12–8 | 4–5 | 13–16 |
*[De]*Shock
10–8 vs blue
Sgt.Gumby
6–7
23
4–1
war-cup
3–7 vs blue
Sgt.Gumby
2–4
23
1–3
HUNTER*BIDEN
0–1 vs blue
Sgt.Gumby
0–1