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Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
A clear win for Blue. *[De]*Shock had the best aim with the rocket launcher. *NoSToS* dealt more damage than anyone else and had the top score.
Scoreboard
Red Team
2
| 23 5 5 2 6 2,116 damage | 8 | 4 | 9 | 2 |
| *[De]*Shock 1 3 9 3 15 2,424 damage | 8 | 6 | 11 | 1 |
Weapon Breakdown
*NoSToS*
14 kills · 20% accuracy · 120 / 610 hits
Rocket
36%
5 kills
Acc 22/105
21%
Shotgun
36%
5 kills
Acc 25/99
25%
Railgun
14%
2 kills
Acc 11/24
46%
Lightning
7%
1 kills
Acc 57/235
24%
Grenade
7%
1 kills
Acc 0/14
0%
Plasma
0%
0 kills
Acc 5/133
4%
23
4 kills · 24% accuracy · 123 / 510 hits
Lightning
50%
2 kills
Acc 106/396
27%
Rocket
25%
1 kills
Acc 9/86
10%
Railgun
25%
1 kills
Acc 8/22
36%
Grenade
0%
0 kills
Acc 0/6
0%
Shotgun
0%
0 kills
Acc
–
*[De]*Shock
6 kills · 29% accuracy · 84 / 289 hits
Railgun
50%
3 kills
Acc 11/31
35%
Lightning
17%
1 kills
Acc 58/173
34%
Rocket
17%
1 kills
Acc 14/54
26%
Grenade
17%
1 kills
Acc 1/9
11%
Shotgun
0%
0 kills
Acc 0/22
0%
Sgt.Gumby
6 kills · 33% accuracy · 26 / 79 hits
Railgun
83%
5 kills
Acc 22/58
38%
Rocket
17%
1 kills
Acc 4/18
22%
Plasma
0%
0 kills
Acc 0/2
0%
Grenade
0%
0 kills
Acc 0/1
0%
Lightning
0%
0 kills
Acc
–
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | *NoSToS* | Sgt.Gumby | vs Blue |
|---|---|---|---|
| 23 | 1–7 | 3–2 | 4–9 |
| *[De]*Shock | 2–7 | 4–4 | 6–11 |
| vs Red | 14–3 | 6–7 | 10–20 |
23
4–9 vs blue
*NoSToS*
1–7
Sgt.Gumby
3–2
*[De]*Shock
6–11 vs blue
*NoSToS*
2–7
Sgt.Gumby
4–4