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Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
A close win for Red. Mine had the longest streak of kills and finished with the highest score. *[De]*Shock picked up the Quad Damage more than anyone.
Scoreboard
Red Team
8
| Mine 1 11 1 3,310 damage | 13 | 13 | 7 | 0 |
| *[De]*Shock 2 14 4 1,700 damage | 6 | 6 | 7 | 0 |
Weapon Breakdown
Mine
13 kills · 25% accuracy · 117 / 460 hits
Railgun
62%
8 kills
Acc 19/50
38%
Shotgun
23%
3 kills
Acc 9/55
16%
Rocket
15%
2 kills
Acc 10/47
21%
Lightning
0%
0 kills
Acc 79/302
26%
Grenade
0%
0 kills
Acc 0/6
0%
*NoSToS*
8 kills · 30% accuracy · 84 / 279 hits
Railgun
50%
4 kills
Acc 20/50
40%
Shotgun
25%
2 kills
Acc 11/66
17%
Lightning
13%
1 kills
Acc 45/129
35%
Rocket
13%
1 kills
Acc 7/31
23%
Grenade
0%
0 kills
Acc 1/3
33%
war-cup
6 kills · 24% accuracy · 32 / 132 hits
Rocket
50%
3 kills
Acc 9/44
20%
Railgun
33%
2 kills
Acc 7/22
32%
Lightning
17%
1 kills
Acc 15/60
25%
Grenade
0%
0 kills
Acc 1/6
17%
Shotgun
0%
0 kills
Acc
–
*[De]*Shock
6 kills · 28% accuracy · 58 / 205 hits
Lightning
50%
3 kills
Acc 44/164
27%
Railgun
50%
3 kills
Acc 13/39
33%
Rocket
0%
0 kills
Acc 1/2
50%
Shotgun
0%
0 kills
Acc
–
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | *NoSToS* | war-cup | vs Blue |
|---|---|---|---|
| Mine | 5–3 | 8–4 | 13–7 |
| *[De]*Shock | 4–5 | 2–2 | 6–7 |
| vs Red | 8–9 | 6–10 | 19–14 |
Mine
13–7 vs blue
*NoSToS*
5–3
war-cup
8–4
*[De]*Shock
6–7 vs blue
*NoSToS*
4–5
war-cup
2–2