0 playing · q3dm9
Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
← BACK
Game Stats
Blue won the match. *[De]*Shock brought the most teammates back into play. 23 was the sharpest shot with the rocket launcher. The railgun did most of the work.
Scoreboard
Red Team
5
| *[De]*Shock 7 32 4 14 7 3,246 damage | 23 | 13 | 10 | 5 |
| 23 6 8 1 5 4,002 damage | 8 | 8 | 13 | 0 |
Blue Team
8
| ===Chemtrails=== 11 12 6 12 20 3,922 damage | 19 | 11 | 10 | 4 |
| dutch 8 19 2 5 3,277 damage | 18 | 12 | 11 | 3 |
Weapon Breakdown
*[De]*Shock
13 kills · 19% accuracy · 64 / 329 hits
Railgun
69%
9 kills
Acc 24/51
47%
Rocket
15%
2 kills
Acc 14/141
10%
Lightning
8%
1 kills
Acc 26/118
22%
Grenade
8%
1 kills
Acc 0/8
0%
Shotgun
0%
0 kills
Acc 0/11
0%
===Chemtrails===
11 kills · 19% accuracy · 131 / 706 hits
Railgun
55%
6 kills
Acc 28/57
49%
Lightning
45%
5 kills
Acc 95/525
18%
Rocket
0%
0 kills
Acc 6/62
10%
Grenade
0%
0 kills
Acc 2/40
5%
Shotgun
0%
0 kills
Acc 0/22
0%
dutch
12 kills · 41% accuracy · 218 / 532 hits
Railgun
58%
7 kills
Acc 14/29
48%
Lightning
25%
3 kills
Acc 196/464
42%
Rocket
17%
2 kills
Acc 8/23
35%
Shotgun
0%
0 kills
Acc 0/11
0%
Machinegun
0%
0 kills
Acc 0/2
0%
Grenade
0%
0 kills
Acc 0/2
0%
Plasma
0%
0 kills
Acc 0/1
0%
23
8 kills · 31% accuracy · 231 / 740 hits
Railgun
63%
5 kills
Acc 19/43
44%
Lightning
25%
2 kills
Acc 184/517
36%
Shotgun
13%
1 kills
Acc 16/99
16%
Rocket
0%
0 kills
Acc 12/77
16%
Grenade
0%
0 kills
Acc 0/4
0%
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | ===Chemtrails=== | dutch | vs Blue |
|---|---|---|---|
| *[De]*Shock | 6–3 | 7–7 | 13–10 |
| 23 | 4–8 | 4–5 | 8–13 |
| vs Red | 11–10 | 12–11 | 21–23 |
*[De]*Shock
13–10 vs blue
===Chemtrails===
6–3
dutch
7–7
23
8–13 vs blue
===Chemtrails===
4–8
dutch
4–5