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Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
Red won clearly. * did the most damage of anyone and finished with the highest score. war-cup brought the most teammates back into play.
Scoreboard
Red Team
8
| war-cup 5 5 16 6 2 9 6 2,215 damage | 15 | 5 | 5 | 5 |
| ^WaR^RiORs 5 5 26 1 4 10 2,600 damage | 10 | 6 | 9 | 2 |
Weapon Breakdown
*
14 kills · 20% accuracy · 191 / 956 hits
Rocket
36%
5 kills
Acc 34/165
21%
Machinegun
21%
3 kills
Acc 81/323
25%
Shotgun
21%
3 kills
Acc 33/220
15%
Lightning
14%
2 kills
Acc 22/71
31%
Railgun
7%
1 kills
Acc 12/15
80%
Plasma
0%
0 kills
Acc 5/105
5%
Grenade
0%
0 kills
Acc 4/57
7%
war-cup
5 kills · 21% accuracy · 39 / 190 hits
Rocket
40%
2 kills
Acc 23/115
20%
Lightning
20%
1 kills
Acc 6/31
19%
Railgun
20%
1 kills
Acc 9/26
35%
Grenade
20%
1 kills
Acc 1/14
7%
Plasma
0%
0 kills
Acc 0/4
0%
Shotgun
0%
0 kills
Acc
–
Machinegun
0%
0 kills
Acc
–
^WaR^RiORs
6 kills · 38% accuracy · 26 / 68 hits
Railgun
100%
6 kills
Acc 26/68
38%
Shotgun
0%
0 kills
Acc
–
Machinegun
0%
0 kills
Acc
–
Rocket
0%
0 kills
Acc
–
Funk
0 kills · 30% accuracy · 6 / 20 hits
Railgun
0%
0 kills
Acc 3/13
23%
Rocket
0%
0 kills
Acc 3/7
43%
Grenade
0%
0 kills
Acc
–
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.
| Red \ Blue | * | Funk | vs Blue |
|---|---|---|---|
| war-cup | 4–5 | 1–0 | 5–5 |
| ^WaR^RiORs | 4–9 | 2–0 | 6–9 |
| vs Red | 14–8 | 0–3 | 11–14 |
war-cup
5–5 vs blue
*
4–5
Funk
1–0
^WaR^RiORs
6–9 vs blue
*
4–9
Funk
2–0