0 playing · q3dm9
Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
Red won a close match. * dealt more damage than anyone else and had the longest run of kills without dying. war-cup thawed the most teammates.
Scoreboard
Weapon Breakdown
*
21 kills · 22% accuracy · 197 / 913 hits
Railgun
43%
9 kills
Acc 33/86
38%
Rocket
29%
6 kills
Acc 48/291
16%
Shotgun
24%
5 kills
Acc 25/132
19%
Lightning
5%
1 kills
Acc 74/225
33%
Plasma
0%
0 kills
Acc 9/83
11%
Grenade
0%
0 kills
Acc 0/64
0%
Machinegun
0%
0 kills
Acc 4/32
13%
Gauntlet
0%
0 kills
Acc 4 hits
–
war-cup
3 kills · 15% accuracy · 47 / 324 hits
Rocket
67%
2 kills
Acc 25/171
15%
Railgun
33%
1 kills
Acc 14/32
44%
Plasma
0%
0 kills
Acc 2/73
3%
Lightning
0%
0 kills
Acc 6/26
23%
Grenade
0%
0 kills
Acc 0/22
0%
Shotgun
0%
0 kills
Acc
–
Funk
5 kills · 20% accuracy · 20 / 99 hits
Railgun
80%
4 kills
Acc 15/67
22%
Gauntlet
20%
1 kills
Acc 3 hits
–
Rocket
0%
0 kills
Acc 2/21
10%
Lightning
0%
0 kills
Acc 0/9
0%
Plasma
0%
0 kills
Acc 0/2
0%
Shotgun
0%
0 kills
Acc
–
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.