0 playing · q3dm9
Retro/WarServeR Freeze
frz.q3retro.com · Freeze Tag · first to 8 or 20 min
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Game Stats
A clear win for Blue. Mine had the best aim with the rocket launcher and the longest streak of kills. 3dfx controlled the Quad Damage.
Scoreboard
Weapon Breakdown
Mine
15 kills · 22% accuracy · 89 / 412 hits
Rocket
47%
7 kills
Acc 39/131
30%
Railgun
27%
4 kills
Acc 8/23
35%
Shotgun
20%
3 kills
Acc 31/121
26%
Lightning
7%
1 kills
Acc 9/70
13%
Grenade
0%
0 kills
Acc 2/49
4%
Machinegun
0%
0 kills
Acc 0/18
0%
23
4 kills · 32% accuracy · 127 / 403 hits
Railgun
50%
2 kills
Acc 20/40
50%
Lightning
25%
1 kills
Acc 90/220
41%
Shotgun
25%
1 kills
Acc 15/33
45%
Rocket
0%
0 kills
Acc 2/87
2%
Grenade
0%
0 kills
Acc 0/19
0%
Plasma
0%
0 kills
Acc 0/4
0%
3dfx
2 kills · 15% accuracy · 64 / 422 hits
Lightning
100%
2 kills
Acc 52/290
18%
Plasma
0%
0 kills
Acc 3/69
4%
Shotgun
0%
0 kills
Acc 7/33
21%
Rocket
0%
0 kills
Acc 2/15
13%
Railgun
0%
0 kills
Acc 0/9
0%
Grenade
0%
0 kills
Acc 0/6
0%
war-cup
5 kills · 27% accuracy · 76 / 285 hits
Lightning
40%
2 kills
Acc 47/162
29%
Rocket
40%
2 kills
Acc 20/83
24%
Railgun
20%
1 kills
Acc 7/19
37%
Grenade
0%
0 kills
Acc 0/18
0%
Plasma
0%
0 kills
Acc 2/3
67%
Kill Matrix
· head to head
Each cell: red kills–blue kills between those two, tinted toward whoever won the duel.
Each chip: red kills–blue kills against that blue player, tinted toward whoever won the duel.